
;AI֌W
;var(50) R{
;var(51) ǌ
;var(52) s
;var(53) 
;var(54) AVXg[h
;var(55) 莯
;var(56) 
;var(57) AI
;var(58) AIx
;var(59) AIXCb`

[Statedef 9999]

[State AVXggp[h]
Type = VarSet
trigger1 = !RoundsExisted
var(54) = 1
IgNoreHitPause = 1
;0=	gp 1=Ȃ

[State AI]
Type = VarSet
trigger1 = !RoundsExisted
var(57) = 0
IgNoreHitPause = 1
;0=on 1=off

[State AI^bOE`[]
Type = VarSet
trigger1 = !(TeamMode = Single)
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AIx(ő11)]
Type = VarSet
trigger1 = !RoundsExisted
var(58) = 7
IgNoreHitPause = 1

[State AI펞N]
Type = VarSet
trigger1 = !RoundsExisted
var(59) = 0
IgNoreHitPause = 1
;1=on 0=off

[State 5903, 3]
type = ChangeState
trigger1 = !RoundsExisted;roundno = 1
trigger2 = RoundsExisted != 0
trigger2 = TeamMode = Turns
value = 190

[State 5903, 4]
type = ChangeState
trigger1 = 1
value = 0